Z80 Gamedev: Coding a Multiplatform 8-Bit Game in Assembly for CPC, Enterprise, and MSX

Z80 Gamedev: Coding a Multiplatform 8-Bit Game in Assembly for CPC, Enterprise, and MSX

ChibiAkumas via YouTube Direct link

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9 of 19

9 of 19

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Z80 Gamedev: Coding a Multiplatform 8-Bit Game in Assembly for CPC, Enterprise, and MSX

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  1. 1 Introduction
  2. 2 My assembler
  3. 3 Code description
  4. 4 Memory limitations
  5. 5 Macro definitions
  6. 6 Shadow registers
  7. 7 Stack pointer
  8. 8 Level data
  9. 9 Bank data
  10. 10 Vector array
  11. 11 MSX version
  12. 12 Special graphics commands
  13. 13 Spectrum
  14. 14 Background Colors
  15. 15 Learning Commands
  16. 16 Amstrad CPC
  17. 17 MSX
  18. 18 Debugging
  19. 19 Page 1 2

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