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Macro definitions
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Z80 Gamedev: Coding a Multiplatform 8-Bit Game in Assembly for CPC, Enterprise, and MSX
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- 1 Introduction
- 2 My assembler
- 3 Code description
- 4 Memory limitations
- 5 Macro definitions
- 6 Shadow registers
- 7 Stack pointer
- 8 Level data
- 9 Bank data
- 10 Vector array
- 11 MSX version
- 12 Special graphics commands
- 13 Spectrum
- 14 Background Colors
- 15 Learning Commands
- 16 Amstrad CPC
- 17 MSX
- 18 Debugging
- 19 Page 1 2