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Classroom Contents
Water Rendering in Far Cry 5
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- 1 Intro
- 2 Agenda
- 3 Tech Overview
- 4 Engine
- 5 Tools
- 6 Rendering
- 7 Material Structure Buffer
- 8 Tessellation
- 9 Normal
- 10 Smoothness
- 11 Foam
- 12 Flow Map
- 13 Composite
- 14 Material blending in half precision
- 15 Minimum precision basics
- 16 Precision lowering cannot be automatic
- 17 Register pressure is a common bottleneck
- 18 Main source of register pressure
- 19 Live register analysis
- 20 Half precision counters allocation overhead
- 21 Problems
- 22 Dampen Edge
- 23 Performance (ms)
- 24 FarCry Talks