Water Rendering in Far Cry 5

Water Rendering in Far Cry 5

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Minimum precision basics

15 of 24

15 of 24

Minimum precision basics

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Water Rendering in Far Cry 5

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  1. 1 Intro
  2. 2 Agenda
  3. 3 Tech Overview
  4. 4 Engine
  5. 5 Tools
  6. 6 Rendering
  7. 7 Material Structure Buffer
  8. 8 Tessellation
  9. 9 Normal
  10. 10 Smoothness
  11. 11 Foam
  12. 12 Flow Map
  13. 13 Composite
  14. 14 Material blending in half precision
  15. 15 Minimum precision basics
  16. 16 Precision lowering cannot be automatic
  17. 17 Register pressure is a common bottleneck
  18. 18 Main source of register pressure
  19. 19 Live register analysis
  20. 20 Half precision counters allocation overhead
  21. 21 Problems
  22. 22 Dampen Edge
  23. 23 Performance (ms)
  24. 24 FarCry Talks

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