Warhammer 40K Ultramarine Model and Base - Part 2: Emblem Details and Surface Modeling

Warhammer 40K Ultramarine Model and Base - Part 2: Emblem Details and Surface Modeling

Michael Pavlovich via YouTube Direct link

- Dynamic Subdivision

2 of 31

2 of 31

- Dynamic Subdivision

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Warhammer 40K Ultramarine Model and Base - Part 2: Emblem Details and Surface Modeling

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  1. 1 - Intro
  2. 2 - Dynamic Subdivision
  3. 3 - YouTube Thumbnail
  4. 4 - Creating Filler body
  5. 5 - 3D Printing Resources
  6. 6 - Backpack Boolean
  7. 7 - Custom Rivet Brush
  8. 8 - Backpack Vent Detail
  9. 9 - Boolean Panel Cuts
  10. 10 - Backpack Top Panel ZModeler
  11. 11 - Spotlight Painting reference
  12. 12 - Chest Bevel
  13. 13 - Chest Skull
  14. 14 - Ornate Chest Feather Creation
  15. 15 - Matching Surface Curvature
  16. 16 - Neck Hole
  17. 17 - ZRemesh and Project History
  18. 18 - Torso ratchet detail
  19. 19 - Hose Ridges
  20. 20 - Helmet ear boolean detail
  21. 21 - Rivet IMM
  22. 22 - Gloves
  23. 23 - Alpha stamp detail
  24. 24 - Forearm detail
  25. 25 - Polygroup painting
  26. 26 - Belt Detail
  27. 27 - Thigh Detail
  28. 28 - Thigh Panel Cuts
  29. 29 - Morph Target Panel Cuts
  30. 30 - Calf Panel Cuts and details
  31. 31 - Transpose Master

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