Warhammer 40k Ultramarine Model and Base Creation - Part 1

Warhammer 40k Ultramarine Model and Base Creation - Part 1

Michael Pavlovich via YouTube Direct link

- ZModeler Brush Hotkeys

8 of 20

8 of 20

- ZModeler Brush Hotkeys

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Warhammer 40k Ultramarine Model and Base Creation - Part 1

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  1. 1 - Intro
  2. 2 - CAD size setup
  3. 3 - Cleaning up CAD models
  4. 4 - Measuring with Transpose
  5. 5 - Leg Creation
  6. 6 - Subtool Versions
  7. 7 - ZModeler Simple Objects
  8. 8 - ZModeler Brush Hotkeys
  9. 9 - ZModeler Retopologize
  10. 10 - Topology Brush Retopology
  11. 11 - ZSphere Retopology
  12. 12 - Splitting Concept Meshes
  13. 13 - Fusion 360
  14. 14 - Base Terrain
  15. 15 - Custom Skeleton Brush
  16. 16 - Fibermesh Grass
  17. 17 - Custom Rock Brush
  18. 18 - Brick Noise
  19. 19 - Polypaint Terrain
  20. 20 - Polypaint Adjust

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