Using Concepts - C++ Design in a Concept World - Part 2 of 2

Using Concepts - C++ Design in a Concept World - Part 2 of 2

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Chrono Implementation

6 of 17

6 of 17

Chrono Implementation

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Using Concepts - C++ Design in a Concept World - Part 2 of 2

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  1. 1 Intro
  2. 2 How are constraints evaluated
  3. 3 Subsumption
  4. 4 Finding Concepts
  5. 5 Example
  6. 6 Chrono Implementation
  7. 7 Writing a Concept
  8. 8 Time Duration
  9. 9 Options
  10. 10 Partial concepts
  11. 11 Final thoughts
  12. 12 Static polymorphism
  13. 13 Paradigms
  14. 14 Design Principles
  15. 15 Decomposition
  16. 16 Concepts and dependencies
  17. 17 Evolvability and readability

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