Completed
- Import Animation
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Classroom Contents
Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Load Neutral Base & Morphs
- 3 - ZBrush Scale Considerations
- 4 - Refining Sculpt
- 5 - Update with proportion and bone changes
- 6 - Open mouth edit facial
- 7 - Expression Wrinkles
- 8 - Scars, cuts, scratches, bite marks
- 9 - Re-link ZBrush to CC
- 10 - Substance Painter baking and UDIM workflow
- 11 - Pants Blockout
- 12 - Boots Blockout
- 13 - Wrap ties
- 14 - Neck Pads
- 15 - Leather Straps
- 16 - Wood slat backpack & tie wraps
- 17 - Shoulderpad
- 18 - Big ZBrush Stitches
- 19 - Segmented tied armor
- 20 - Substance painter curve stitches
- 21 - Parenting accessories to bones
- 22 - Edit Pose
- 23 - Import Animation
- 24 - Morph giant variant
- 25 - Swapping clothing between characters
- 26 - Hair, beard, normal clothing variant