Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories

Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories

Michael Pavlovich via YouTube Direct link

- ZBrush Scale Considerations

3 of 26

3 of 26

- ZBrush Scale Considerations

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Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories

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  1. 1 - Intro
  2. 2 - Load Neutral Base & Morphs
  3. 3 - ZBrush Scale Considerations
  4. 4 - Refining Sculpt
  5. 5 - Update with proportion and bone changes
  6. 6 - Open mouth edit facial
  7. 7 - Expression Wrinkles
  8. 8 - Scars, cuts, scratches, bite marks
  9. 9 - Re-link ZBrush to CC
  10. 10 - Substance Painter baking and UDIM workflow
  11. 11 - Pants Blockout
  12. 12 - Boots Blockout
  13. 13 - Wrap ties
  14. 14 - Neck Pads
  15. 15 - Leather Straps
  16. 16 - Wood slat backpack & tie wraps
  17. 17 - Shoulderpad
  18. 18 - Big ZBrush Stitches
  19. 19 - Segmented tied armor
  20. 20 - Substance painter curve stitches
  21. 21 - Parenting accessories to bones
  22. 22 - Edit Pose
  23. 23 - Import Animation
  24. 24 - Morph giant variant
  25. 25 - Swapping clothing between characters
  26. 26 - Hair, beard, normal clothing variant

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