Completed
- Renaming Channels and Filtering
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Unreal Engine and Kinect Integration for Immersive Experiences
Automatically move to the next video in the Classroom when playback concludes
- 1 - Connecting Connect V2 to Unreal Engine
- 2 - Renaming Channels and Filtering
- 3 - Setting Up a New Project in Unreal
- 4 - Installing the Virtual Camera Plugin
- 5 - Changing System Parameters
- 6 - Adding Collisions
- 7 - Adding the Cinematic Camera Actor to the Project
- 8 - Adding Player Controller
- 9 - Setting Up Camera Views and Particle Systems
- 10 - Adding OSC Control to Objects in Unreal Engine
- 11 - Parsing OSC messages and adjusting positions
- 12 - Setting up the Niagara systems
- 13 - More TouchDesigner and Immersive Content