Building Simulated Worlds - Orchestrating Thousands of Unity3D Instances

Building Simulated Worlds - Orchestrating Thousands of Unity3D Instances

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Intro

1 of 20

1 of 20

Intro

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Building Simulated Worlds - Orchestrating Thousands of Unity3D Instances

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  1. 1 Intro
  2. 2 BUILDING SIMULATED WORLDS
  3. 3 HARDWARE & RESOURCES VS PLAYER DEMANDS
  4. 4 Distributed systems are hard.
  5. 5 Content is hard.
  6. 6 Deep and narrow
  7. 7 Broad and shallow
  8. 8 Entity-Component-System
  9. 9 Entities have components
  10. 10 Components have states
  11. 11 Systems handle single component type
  12. 12 Systems update states
  13. 13 Thousands of Unity instances
  14. 14 Managed workers
  15. 15 Fault Tolerant - Self Healing
  16. 16 Persistence by Default
  17. 17 Clients as a worker
  18. 18 Multiplayer by default
  19. 19 Custom Workers
  20. 20 Overcoming both challenges

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