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Intro
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Classroom Contents
Building Simulated Worlds - Orchestrating Thousands of Unity3D Instances
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- 1 Intro
- 2 BUILDING SIMULATED WORLDS
- 3 HARDWARE & RESOURCES VS PLAYER DEMANDS
- 4 Distributed systems are hard.
- 5 Content is hard.
- 6 Deep and narrow
- 7 Broad and shallow
- 8 Entity-Component-System
- 9 Entities have components
- 10 Components have states
- 11 Systems handle single component type
- 12 Systems update states
- 13 Thousands of Unity instances
- 14 Managed workers
- 15 Fault Tolerant - Self Healing
- 16 Persistence by Default
- 17 Clients as a worker
- 18 Multiplayer by default
- 19 Custom Workers
- 20 Overcoming both challenges