Completed
Typical Launch?
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Hosting AAA Multiplayer Experiences with Multiplay
Automatically move to the next video in the Classroom when playback concludes
- 1 Intro
- 2 Why use a Dedicated Server?
- 3 Game Hosting - Traditional Options
- 4 What is Multiplay?
- 5 Hybrid Model - Provider Redundancy
- 6 Scaling up can be easy...
- 7 Scaling down is much harder!
- 8 Fixing Fragmentation
- 9 Game Images - Zero Downtime Patching
- 10 Auto Scaling - Not All Clouds Are Equal
- 11 Auto Scaling - The Success Stories!
- 12 Titanfall 1& 2 Basics Client /Server architecture - 100% dedicated servers
- 13 Titanfall2 Architecture
- 14 The Difference Between Bare Metal and Cloud?
- 15 The Main Difference Between Cloud and Bare Metal is the Business Model
- 16 Launch Planning
- 17 Typical Launch?
- 18 Typical Daily Cycles...
- 19 Pre-Launch
- 20 Launch - The War Room
- 21 My favourite image
- 22 Titanfall 1 Matchmaking Recap
- 23 Titanfall 2 Matchmaking
- 24 The End - Questions