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Scaling up can be easy...
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Classroom Contents
Hosting AAA Multiplayer Experiences with Multiplay
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- 1 Intro
- 2 Why use a Dedicated Server?
- 3 Game Hosting - Traditional Options
- 4 What is Multiplay?
- 5 Hybrid Model - Provider Redundancy
- 6 Scaling up can be easy...
- 7 Scaling down is much harder!
- 8 Fixing Fragmentation
- 9 Game Images - Zero Downtime Patching
- 10 Auto Scaling - Not All Clouds Are Equal
- 11 Auto Scaling - The Success Stories!
- 12 Titanfall 1& 2 Basics Client /Server architecture - 100% dedicated servers
- 13 Titanfall2 Architecture
- 14 The Difference Between Bare Metal and Cloud?
- 15 The Main Difference Between Cloud and Bare Metal is the Business Model
- 16 Launch Planning
- 17 Typical Launch?
- 18 Typical Daily Cycles...
- 19 Pre-Launch
- 20 Launch - The War Room
- 21 My favourite image
- 22 Titanfall 1 Matchmaking Recap
- 23 Titanfall 2 Matchmaking
- 24 The End - Questions