Completed
- Modeling hardsurface ports for IMM brush
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Classroom Contents
ZBrush Techniques and Workflows - Ultramarine and Koh the Facestealer
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Koh Mask Eye and Mouth Ridges
- 3 - Painting Reference with Spotlight
- 4 - What scale to work at in ZBrush
- 5 - Subtool visibility sets and folders
- 6 - Creature Membrane sculpt and detail
- 7 - Polypainting with layers
- 8 - Damstandard vs Damstandard02
- 9 - ZRemeshing and Projecting
- 10 - Crustacean shell detailing
- 11 - ZBrush standard and right click navigation
- 12 - Creature Fibermesh
- 13 - Ultramarine base body
- 14 - Sculpting scars
- 15 - Modeling hardsurface ports for IMM brush
- 16 - Sculpting port recesses into skin
- 17 - Fitting IMM ports into sculpted recesses
- 18 - Refining a sculpt blockout into hard surface final
- 19 - Perspective settings and sculpting in ZBrush
- 20 - IMM Curve brush stick to surface
- 21 - Making a shirt with collar