ZBrush Techniques and Workflows - Ultramarine and Koh the Facestealer

ZBrush Techniques and Workflows - Ultramarine and Koh the Facestealer

Michael Pavlovich via YouTube Direct link

- Crustacean shell detailing

10 of 21

10 of 21

- Crustacean shell detailing

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ZBrush Techniques and Workflows - Ultramarine and Koh the Facestealer

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  1. 1 - Intro
  2. 2 - Koh Mask Eye and Mouth Ridges
  3. 3 - Painting Reference with Spotlight
  4. 4 - What scale to work at in ZBrush
  5. 5 - Subtool visibility sets and folders
  6. 6 - Creature Membrane sculpt and detail
  7. 7 - Polypainting with layers
  8. 8 - Damstandard vs Damstandard02
  9. 9 - ZRemeshing and Projecting
  10. 10 - Crustacean shell detailing
  11. 11 - ZBrush standard and right click navigation
  12. 12 - Creature Fibermesh
  13. 13 - Ultramarine base body
  14. 14 - Sculpting scars
  15. 15 - Modeling hardsurface ports for IMM brush
  16. 16 - Sculpting port recesses into skin
  17. 17 - Fitting IMM ports into sculpted recesses
  18. 18 - Refining a sculpt blockout into hard surface final
  19. 19 - Perspective settings and sculpting in ZBrush
  20. 20 - IMM Curve brush stick to surface
  21. 21 - Making a shirt with collar

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