Teenage Mutant Ninja Turtle 3D Modeling Tutorial - Part 1: Body Sculpting and Shell Creation

Teenage Mutant Ninja Turtle 3D Modeling Tutorial - Part 1: Body Sculpting and Shell Creation

Michael Pavlovich via YouTube Direct link

- Backface masking strap thickness

12 of 26

12 of 26

- Backface masking strap thickness

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Teenage Mutant Ninja Turtle 3D Modeling Tutorial - Part 1: Body Sculpting and Shell Creation

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  1. 1 - Intro
  2. 2 - Blocking out the body
  3. 3 - Sketching Body Landmarks
  4. 4 - Copy Paste Folder content
  5. 5 - ZRemesh and Refine
  6. 6 - Mesh Fusion and Freeze Subdivisions
  7. 7 - Modifying default brush settings
  8. 8 - Chain mail and knit micropoly cloth
  9. 9 - Wrap Ten24 Scan Store bodies
  10. 10 - XTractor scan cleanup
  11. 11 - Polypaint color shift to green
  12. 12 - Backface masking strap thickness
  13. 13 - Cloth and fabric tears
  14. 14 - Modifying VDM Alphas
  15. 15 - Curved Brick Wall
  16. 16 - Creating the Turtle Shell
  17. 17 - ZModeler Basics
  18. 18 - Custom ZModeler topology and slice
  19. 19 - QMesh Functionality and more
  20. 20 - Wraps and Straps creation
  21. 21 - Boolean Panel Cuts
  22. 22 - Redirecting Edgeflow
  23. 23 - ZRemesh Panel Cuts
  24. 24 - ZSphere topology creation and cleanup
  25. 25 - Hard Surface with Curved Surfaces
  26. 26 - Mesh Fusion Curved Surface Hard surface

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