Completed
- Modifying default brush settings
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Classroom Contents
Teenage Mutant Ninja Turtle 3D Modeling Tutorial - Part 1: Body Sculpting and Shell Creation
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Blocking out the body
- 3 - Sketching Body Landmarks
- 4 - Copy Paste Folder content
- 5 - ZRemesh and Refine
- 6 - Mesh Fusion and Freeze Subdivisions
- 7 - Modifying default brush settings
- 8 - Chain mail and knit micropoly cloth
- 9 - Wrap Ten24 Scan Store bodies
- 10 - XTractor scan cleanup
- 11 - Polypaint color shift to green
- 12 - Backface masking strap thickness
- 13 - Cloth and fabric tears
- 14 - Modifying VDM Alphas
- 15 - Curved Brick Wall
- 16 - Creating the Turtle Shell
- 17 - ZModeler Basics
- 18 - Custom ZModeler topology and slice
- 19 - QMesh Functionality and more
- 20 - Wraps and Straps creation
- 21 - Boolean Panel Cuts
- 22 - Redirecting Edgeflow
- 23 - ZRemesh Panel Cuts
- 24 - ZSphere topology creation and cleanup
- 25 - Hard Surface with Curved Surfaces
- 26 - Mesh Fusion Curved Surface Hard surface