Completed
Homogeny
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Classroom Contents
Tile-Based Map Generation Using Wave Function Collapse in Caves of Qud
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- 1 Introduction
- 2 Map Overview
- 3 Wave Function Collapse
- 4 TileBased Map Generation
- 5 Algorithm Overview
- 6 Example Output
- 7 Intuition
- 8 Training Inputs
- 9 First Experiment
- 10 Code
- 11 Problems
- 12 Overfitting
- 13 Homogeny
- 14 Overfitting Solution
- 15 Segmentation Example
- 16 WFC Example
- 17 Final Output
- 18 Map Review
- 19 Burial Fill
- 20 Square Fill
- 21 Questions