Tile-Based Map Generation Using Wave Function Collapse in Caves of Qud

Tile-Based Map Generation Using Wave Function Collapse in Caves of Qud

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First Experiment

9 of 21

9 of 21

First Experiment

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Classroom Contents

Tile-Based Map Generation Using Wave Function Collapse in Caves of Qud

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  1. 1 Introduction
  2. 2 Map Overview
  3. 3 Wave Function Collapse
  4. 4 TileBased Map Generation
  5. 5 Algorithm Overview
  6. 6 Example Output
  7. 7 Intuition
  8. 8 Training Inputs
  9. 9 First Experiment
  10. 10 Code
  11. 11 Problems
  12. 12 Overfitting
  13. 13 Homogeny
  14. 14 Overfitting Solution
  15. 15 Segmentation Example
  16. 16 WFC Example
  17. 17 Final Output
  18. 18 Map Review
  19. 19 Burial Fill
  20. 20 Square Fill
  21. 21 Questions

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