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Introduction of Luke
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Classroom Contents
The Power of AR: Creating Interactive Experiences with Aero, Photoshop, and After Effects - Part 1
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- 1 Start
- 2 Introduction of Luke
- 3 A closer look at Velvet Spectrum projects
- 4 Project overview
- 5 Work begins in Aero
- 6 Previewing asset animations
- 7 Where to access starter assets within Aero
- 8 Applying a behavior for your asset
- 9 Exploring the position settings of an asset
- 10 Creating your own custom behavior
- 11 Advice for organizing your Aero projects and files
- 12 Where did Luke get the idea for this project?
- 13 Which apps doe Luke use to model and texture his assets?
- 14 Setting movement and triggers
- 15 Exploring preset starter packs + masking layers with assets
- 16 A demo of how Aero triggers are recognized
- 17 Creating custom borders using assets and ornaments
- 18 Helpful Keyboard shortcuts
- 19 Customizing a graphic banner
- 20 Working in After Effects
- 21 Applying default effects to elements in After Effects
- 22 Using Adobe Media Encoder
- 23 Importing custom animated assets into Aero
- 24 Rotation snapping in Aero
- 25 Sharing projects from Aero
- 26 Working in Photoshop
- 27 Importing photoshop creating into Aero
- 28 Using other objects as a project size reference
- 29 Creating the final project sequence
- 30 Applying a gradient maps in photoshop
- 31 Recap of work from Day 1