The Power of AR: Creating Interactive Experiences with Aero, Photoshop, and After Effects - Part 1

The Power of AR: Creating Interactive Experiences with Aero, Photoshop, and After Effects - Part 1

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Introduction of Luke

2 of 31

2 of 31

Introduction of Luke

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The Power of AR: Creating Interactive Experiences with Aero, Photoshop, and After Effects - Part 1

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  1. 1 Start
  2. 2 Introduction of Luke
  3. 3 A closer look at Velvet Spectrum projects
  4. 4 Project overview
  5. 5 Work begins in Aero
  6. 6 Previewing asset animations
  7. 7 Where to access starter assets within Aero
  8. 8 Applying a behavior for your asset
  9. 9 Exploring the position settings of an asset
  10. 10 Creating your own custom behavior
  11. 11 Advice for organizing your Aero projects and files
  12. 12 Where did Luke get the idea for this project?
  13. 13 Which apps doe Luke use to model and texture his assets?
  14. 14 Setting movement and triggers
  15. 15 Exploring preset starter packs + masking layers with assets
  16. 16 A demo of how Aero triggers are recognized
  17. 17 Creating custom borders using assets and ornaments
  18. 18 Helpful Keyboard shortcuts
  19. 19 Customizing a graphic banner
  20. 20 Working in After Effects
  21. 21 Applying default effects to elements in After Effects
  22. 22 Using Adobe Media Encoder
  23. 23 Importing custom animated assets into Aero
  24. 24 Rotation snapping in Aero
  25. 25 Sharing projects from Aero
  26. 26 Working in Photoshop
  27. 27 Importing photoshop creating into Aero
  28. 28 Using other objects as a project size reference
  29. 29 Creating the final project sequence
  30. 30 Applying a gradient maps in photoshop
  31. 31 Recap of work from Day 1

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