Completed
Lifecycle - Client Connects
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
The Open Source Revolution - How Kubernetes is Changing the Games Industry
Automatically move to the next video in the Classroom when playback concludes
- 1 Intro
- 2 How Long Does it Take to Build a Game?
- 3 Why does speed matter?
- 4 What takes up the majority of the time?
- 5 Infrastructure in 6 months
- 6 Requirements
- 7 Dedicated Game Server
- 8 Auth
- 9 Matchmaking
- 10 UDP Connection to Game Engine
- 11 Single Process Supporting many Players
- 12 Why Kubernetes?
- 13 Containerisation ...
- 14 Running as a Deployment
- 15 Multiple on the same Node
- 16 Surviving Scaling and Upgrading
- 17 Agones - GameServers
- 18 Agones - Unreal SDK
- 19 Agones - Fleets
- 20 Lifecycle - PortAllocation & Scheduling
- 21 Lifecycle - Client Calls Matchmaker
- 22 Lifecycle - GameServers is Allocated
- 23 Lifecycle - Client Connects
- 24 Lifecycle - DGS Calls Shutdown
- 25 Agones - Allocated Game Servers
- 26 Agones - Multiple Fleets
- 27 Build Artifacts
- 28 Supporting Cast
- 29 Capabilities
- 30 Lessons Learnt
- 31 Summary