The Open Source Revolution - How Kubernetes is Changing the Games Industry

The Open Source Revolution - How Kubernetes is Changing the Games Industry

CNCF [Cloud Native Computing Foundation] via YouTube Direct link

Matchmaking

9 of 31

9 of 31

Matchmaking

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The Open Source Revolution - How Kubernetes is Changing the Games Industry

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  1. 1 Intro
  2. 2 How Long Does it Take to Build a Game?
  3. 3 Why does speed matter?
  4. 4 What takes up the majority of the time?
  5. 5 Infrastructure in 6 months
  6. 6 Requirements
  7. 7 Dedicated Game Server
  8. 8 Auth
  9. 9 Matchmaking
  10. 10 UDP Connection to Game Engine
  11. 11 Single Process Supporting many Players
  12. 12 Why Kubernetes?
  13. 13 Containerisation ...
  14. 14 Running as a Deployment
  15. 15 Multiple on the same Node
  16. 16 Surviving Scaling and Upgrading
  17. 17 Agones - GameServers
  18. 18 Agones - Unreal SDK
  19. 19 Agones - Fleets
  20. 20 Lifecycle - PortAllocation & Scheduling
  21. 21 Lifecycle - Client Calls Matchmaker
  22. 22 Lifecycle - GameServers is Allocated
  23. 23 Lifecycle - Client Connects
  24. 24 Lifecycle - DGS Calls Shutdown
  25. 25 Agones - Allocated Game Servers
  26. 26 Agones - Multiple Fleets
  27. 27 Build Artifacts
  28. 28 Supporting Cast
  29. 29 Capabilities
  30. 30 Lessons Learnt
  31. 31 Summary

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