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Color Calibration
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Classroom Contents
The Matrix Awakens - Creating the Characters - Tech Talk - State of Unreal 2022
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- 1 Intro
- 2 METAHUMAN
- 3 Populating the City
- 4 Types of Variation
- 5 Wardrobe Design
- 6 Wardrobe Combinations
- 7 Crowd Character Data Asset
- 8 Instanced Static Mesh LODS
- 9 Mesh Processing
- 10 Anim To Texture Plugin
- 11 ISM Material Options
- 12 Recreating the Actors
- 13 Matrix Reloaded Reference
- 14 Neo References
- 15 Final Zbrush Sculpt
- 16 Groom Optimization
- 17 Simulation Guides and Influence
- 18 Simulation overrides in Sequencer
- 19 Blocking Seams
- 20 Blocking UVs as Panels
- 21 Marvelous Designer
- 22 Cloth Simulation
- 23 Capture
- 24 Combined acquisition
- 25 RAW scan face meshes
- 26 Shapes Modeling - FACS
- 27 Color Calibration
- 28 Texture extraction
- 29 Look Development Reference material
- 30 Look Development Material Setup