The Matrix Awakens - Creating the Characters - Tech Talk - State of Unreal 2022

The Matrix Awakens - Creating the Characters - Tech Talk - State of Unreal 2022

Unreal Engine via YouTube Direct link

Shapes Modeling - FACS

26 of 30

26 of 30

Shapes Modeling - FACS

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The Matrix Awakens - Creating the Characters - Tech Talk - State of Unreal 2022

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  1. 1 Intro
  2. 2 METAHUMAN
  3. 3 Populating the City
  4. 4 Types of Variation
  5. 5 Wardrobe Design
  6. 6 Wardrobe Combinations
  7. 7 Crowd Character Data Asset
  8. 8 Instanced Static Mesh LODS
  9. 9 Mesh Processing
  10. 10 Anim To Texture Plugin
  11. 11 ISM Material Options
  12. 12 Recreating the Actors
  13. 13 Matrix Reloaded Reference
  14. 14 Neo References
  15. 15 Final Zbrush Sculpt
  16. 16 Groom Optimization
  17. 17 Simulation Guides and Influence
  18. 18 Simulation overrides in Sequencer
  19. 19 Blocking Seams
  20. 20 Blocking UVs as Panels
  21. 21 Marvelous Designer
  22. 22 Cloth Simulation
  23. 23 Capture
  24. 24 Combined acquisition
  25. 25 RAW scan face meshes
  26. 26 Shapes Modeling - FACS
  27. 27 Color Calibration
  28. 28 Texture extraction
  29. 29 Look Development Reference material
  30. 30 Look Development Material Setup

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