The Lighting Technology of Detroit - Become Human

The Lighting Technology of Detroit - Become Human

GDC via YouTube Direct link

PBR at Quantic Dream

2 of 15

2 of 15

PBR at Quantic Dream

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

The Lighting Technology of Detroit - Become Human

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 PBR at Quantic Dream
  3. 3 Photometric Units - Exposure
  4. 4 Photometric Units (DEBUG)
  5. 5 Material Calibration
  6. 6 Close-up Lighting
  7. 7 Close-up Shadow
  8. 8 Volumetric Lighting
  9. 9 Probe Grid
  10. 10 Irradiance Sparse Octree
  11. 11 Octree level discontinuity
  12. 12 Volume texture Atlas
  13. 13 GI Display
  14. 14 Conclusion
  15. 15 Questions?

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.