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Intro
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Classroom Contents
The Lighting Technology of Detroit - Become Human
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- 1 Intro
- 2 PBR at Quantic Dream
- 3 Photometric Units - Exposure
- 4 Photometric Units (DEBUG)
- 5 Material Calibration
- 6 Close-up Lighting
- 7 Close-up Shadow
- 8 Volumetric Lighting
- 9 Probe Grid
- 10 Irradiance Sparse Octree
- 11 Octree level discontinuity
- 12 Volume texture Atlas
- 13 GI Display
- 14 Conclusion
- 15 Questions?