The C++ Type System Is Your Friend

The C++ Type System Is Your Friend

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Physical types

7 of 24

7 of 24

Physical types

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The C++ Type System Is Your Friend

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  1. 1 Intro
  2. 2 Safe, performant, reusable code
  3. 3 (Mostly) typeless programming
  4. 4 Machine-typed programming
  5. 5 Type-rich programming
  6. 6 The miracle of compilation Runtime
  7. 7 Physical types
  8. 8 Whole Value pattern
  9. 9 Templates to the rescue
  10. 10 Adding checking of values
  11. 11 Reuse through client libraries
  12. 12 Physical quantities and dimensions
  13. 13 Tailoring operations - library code
  14. 14 Tailoring operations - client code
  15. 15 Templates and policies
  16. 16 Implementing policies • Let's use a policy on overflow
  17. 17 Constructor validation logic • Let's use a policy to enforce that quantities are non-negative
  18. 18 Effect of constructor validation logic . So, what about the generated code?
  19. 19 Starting to define a domain type . We have now restricted both the operations and the range of allowed values
  20. 20 Domain types vs primitives • Business rules still exist when using primitives: they are just distributed
  21. 21 Compile-time range calculation
  22. 22 Scaling and errors • As systems get larger the number of possible combinations of types (and therefore incompatibilities) grows even faster
  23. 23 Templates and "concepts lite"
  24. 24 Concepts code - first attempt

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