Completed
- Bake Selected Textures
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Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6
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- 1 - Intro
- 2 - Substance Painter Geometry Import
- 3 - Texture Sets
- 4 - Baking Mesh Maps in Painter
- 5 - Texture Set Resolution
- 6 - Mesh Map Resolution
- 7 - High Res Import
- 8 - Match by Mesh Name
- 9 - Material ID Map with Vertex Color
- 10 - Ambient Occlusion Match Always
- 11 - Bake Selected Textures
- 12 - Texture Set Texturing
- 13 - Add Mask with Color Selection
- 14 - Texture Set Working Resolution
- 15 - Creative Cloud Marketplace Materials
- 16 - Fabric Treatment
- 17 - Layer Channel Painting
- 18 - Roughness Grunge
- 19 - Dirt and Generators
- 20 - Paint Splatter & Handprint
- 21 - Creating a Custom Smart Material
- 22 - Instantiated Color Adjust Passthrough
- 23 - Export Textures Settings
- 24 - Custom Output Template
- 25 - Export Textures from Substance Painter