Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6

Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6

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- Ambient Occlusion Match Always

10 of 25

10 of 25

- Ambient Occlusion Match Always

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Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6

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  1. 1 - Intro
  2. 2 - Substance Painter Geometry Import
  3. 3 - Texture Sets
  4. 4 - Baking Mesh Maps in Painter
  5. 5 - Texture Set Resolution
  6. 6 - Mesh Map Resolution
  7. 7 - High Res Import
  8. 8 - Match by Mesh Name
  9. 9 - Material ID Map with Vertex Color
  10. 10 - Ambient Occlusion Match Always
  11. 11 - Bake Selected Textures
  12. 12 - Texture Set Texturing
  13. 13 - Add Mask with Color Selection
  14. 14 - Texture Set Working Resolution
  15. 15 - Creative Cloud Marketplace Materials
  16. 16 - Fabric Treatment
  17. 17 - Layer Channel Painting
  18. 18 - Roughness Grunge
  19. 19 - Dirt and Generators
  20. 20 - Paint Splatter & Handprint
  21. 21 - Creating a Custom Smart Material
  22. 22 - Instantiated Color Adjust Passthrough
  23. 23 - Export Textures Settings
  24. 24 - Custom Output Template
  25. 25 - Export Textures from Substance Painter

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