Completed
- Texturing the Goblin Body
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Classroom Contents
Texture Your Character in Substance Painter - Character Creator and ZBrush Pipeline - Part 4
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- 1 - Intro
- 2 - Copying .spexp Painter Preset File
- 3 - Polypaint Options for Texturing
- 4 - CC Export Character to Substance Painter
- 5 - UDIM Explanation
- 6 - Opening Mouth to Avoid Baking Errors
- 7 - Substance Painter Import
- 8 - Exporting High Res Character from ZBrush
- 9 - Baking Textures in Substance Painter
- 10 - Texturing the Goblin Body
- 11 - Importing Eyelash Textures & Transparent Materials
- 12 - Body Texture Walkthrough
- 13 - Creating a Smart Material
- 14 - Texture Location
- 15 - Exporting Body Textures out of Substance Painter
- 16 - Importing Body Textures into Character Creator
- 17 - Default Expression Wrinkles
- 18 - Swapping Eye and Teeth Materials
- 19 - Edit Facial Head Animation
- 20 - Morphs to fix Teeth and Eye Placement