Texture Your Character in Substance Painter - Character Creator and ZBrush Pipeline - Part 4

Texture Your Character in Substance Painter - Character Creator and ZBrush Pipeline - Part 4

Reallusion via YouTube Direct link

- Baking Textures in Substance Painter

9 of 20

9 of 20

- Baking Textures in Substance Painter

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Classroom Contents

Texture Your Character in Substance Painter - Character Creator and ZBrush Pipeline - Part 4

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  1. 1 - Intro
  2. 2 - Copying .spexp Painter Preset File
  3. 3 - Polypaint Options for Texturing
  4. 4 - CC Export Character to Substance Painter
  5. 5 - UDIM Explanation
  6. 6 - Opening Mouth to Avoid Baking Errors
  7. 7 - Substance Painter Import
  8. 8 - Exporting High Res Character from ZBrush
  9. 9 - Baking Textures in Substance Painter
  10. 10 - Texturing the Goblin Body
  11. 11 - Importing Eyelash Textures & Transparent Materials
  12. 12 - Body Texture Walkthrough
  13. 13 - Creating a Smart Material
  14. 14 - Texture Location
  15. 15 - Exporting Body Textures out of Substance Painter
  16. 16 - Importing Body Textures into Character Creator
  17. 17 - Default Expression Wrinkles
  18. 18 - Swapping Eye and Teeth Materials
  19. 19 - Edit Facial Head Animation
  20. 20 - Morphs to fix Teeth and Eye Placement

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