Sunless Skies - A Narrative Postmortem

Sunless Skies - A Narrative Postmortem

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Intro

1 of 29

1 of 29

Intro

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Sunless Skies - A Narrative Postmortem

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  1. 1 Intro
  2. 2 FAILBETTER GAMES
  3. 3 Key Narrative Challenges
  4. 4 Phase A: Narrative Pillars
  5. 5 Deciding our Narrative Pillars
  6. 6 Conceal your Hand
  7. 7 Mind your Manners
  8. 8 Phase B: Narrative Documentation
  9. 9 Narrative Documentation Process
  10. 10 Look for Recurring Feedback
  11. 11 State Three Things a Key Concept is...
  12. 12 Example: the Peacock Wind
  13. 13 The Brabazon Workworld
  14. 14 Dangers in the Dark
  15. 15 The Blue Kingdom: a Domain of the Dead
  16. 16 Sunless Skies: a Narrative Postmortem
  17. 17 A successful pitch...
  18. 18 Understanding
  19. 19 Distillation
  20. 20 Phase 3: the Director's Role
  21. 21 Wrap-up: Benefits of Good Pitching
  22. 22 Sunless Skies Consultations
  23. 23 Case Study: Colonialism Consultation
  24. 24 Case Study 2: Trans/NB Representation
  25. 25 Aims of a Consultation
  26. 26 When to Look for a Consultant
  27. 27 Tips for Finding a Consultant
  28. 28 Consultants need...
  29. 29 Consultation Structure

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