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How to Design Addictive Games
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- 1 Introduction
- 2 Where to find material
- 3 Why Im here
- 4 How I started
- 5 Definitions
- 6 The 10000 Foot View
- 7 Peter Jackson
- 8 What are you doing
- 9 Human Needs
- 10 Different Game Types
- 11 Peoples Choice
- 12 Skill
- 13 Friendship
- 14 Flow State
- 15 Game Context
- 16 Simple Hot and Deep
- 17 The Minimum
- 18 CoEvolve
- 19 Multiplayer
- 20 Marketing
- 21 Simple
- 22 Consistency
- 23 Learning Rate
- 24 Forward Momentum
- 25 Know Your Goal
- 26 Cut Fun