How to Design Addictive Games

How to Design Addictive Games

Stanford Online via YouTube Direct link

Introduction

1 of 26

1 of 26

Introduction

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How to Design Addictive Games

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  1. 1 Introduction
  2. 2 Where to find material
  3. 3 Why Im here
  4. 4 How I started
  5. 5 Definitions
  6. 6 The 10000 Foot View
  7. 7 Peter Jackson
  8. 8 What are you doing
  9. 9 Human Needs
  10. 10 Different Game Types
  11. 11 Peoples Choice
  12. 12 Skill
  13. 13 Friendship
  14. 14 Flow State
  15. 15 Game Context
  16. 16 Simple Hot and Deep
  17. 17 The Minimum
  18. 18 CoEvolve
  19. 19 Multiplayer
  20. 20 Marketing
  21. 21 Simple
  22. 22 Consistency
  23. 23 Learning Rate
  24. 24 Forward Momentum
  25. 25 Know Your Goal
  26. 26 Cut Fun

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