Stability and Learning in Repeated Games

Stability and Learning in Repeated Games

Simons Institute via YouTube Direct link

Example 1: traffic routing

2 of 13

2 of 13

Example 1: traffic routing

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Classroom Contents

Stability and Learning in Repeated Games

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  1. 1 Intro
  2. 2 Example 1: traffic routing
  3. 3 No-regret without stability: learning (Hannan consistency)
  4. 4 No-regret learning as a behavioral model?
  5. 5 Quality of Learning Outcomes: Price Anarchy No-regret as a behavioral assumption
  6. 6 Social Welfare of Learning Outcomes
  7. 7 Large population games: traffic routing
  8. 8 No-regret as a model of learning?
  9. 9 Simple Model of Queuing
  10. 10 Selfish Queuing: Price of Anarchy
  11. 11 Theorem 1 Proof Idea (using no regret)
  12. 12 Extra Technical Details
  13. 13 Price of Anarchy: Proof Sketch

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