Stability and Learning in Repeated Games

Stability and Learning in Repeated Games

Simons Institute via YouTube Direct link

Intro

1 of 13

1 of 13

Intro

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Stability and Learning in Repeated Games

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 Example 1: traffic routing
  3. 3 No-regret without stability: learning (Hannan consistency)
  4. 4 No-regret learning as a behavioral model?
  5. 5 Quality of Learning Outcomes: Price Anarchy No-regret as a behavioral assumption
  6. 6 Social Welfare of Learning Outcomes
  7. 7 Large population games: traffic routing
  8. 8 No-regret as a model of learning?
  9. 9 Simple Model of Queuing
  10. 10 Selfish Queuing: Price of Anarchy
  11. 11 Theorem 1 Proof Idea (using no regret)
  12. 12 Extra Technical Details
  13. 13 Price of Anarchy: Proof Sketch

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.