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Intro
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Classroom Contents
Stability and Learning in Repeated Games
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- 1 Intro
- 2 Example 1: traffic routing
- 3 No-regret without stability: learning (Hannan consistency)
- 4 No-regret learning as a behavioral model?
- 5 Quality of Learning Outcomes: Price Anarchy No-regret as a behavioral assumption
- 6 Social Welfare of Learning Outcomes
- 7 Large population games: traffic routing
- 8 No-regret as a model of learning?
- 9 Simple Model of Queuing
- 10 Selfish Queuing: Price of Anarchy
- 11 Theorem 1 Proof Idea (using no regret)
- 12 Extra Technical Details
- 13 Price of Anarchy: Proof Sketch