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- Organizing and re-using code via abstraction
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Classroom Contents
Space Invaders Clone in C# - Code Review and Optimization
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- 1 - What we're doing today
- 2 - Playing the game
- 3 - Looking at the project
- 4 - What if it returns null?
- 5 - Keep your scopes tight!
- 6 - What a big deal is to Cherno
- 7 - Optimizing for loops
- 8 - Always consider performance
- 9 - Organizing and re-using code via abstraction
- 10 - We ate an entire chicken for lunch
- 11 - Don't go too far with abstraction
- 12 - Intro cinematic animation
- 13 - State machine
- 14 - Using the visual editor to your advantage
- 15 - How to move aliens in a space invaders game
- 16 - Delta time should be limited
- 17 - Alien AI behavior and gameplay programming