Completed
- Morph vs Thickskin
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Classroom Contents
Ship in a Bottle 3D Modeling - Part 1: Ship Blockout Techniques
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Slice Curve and ZRemesh
- 3 - Slicing Planks
- 4 - Slicing Trim
- 5 - Mast
- 6 - Crows Nest
- 7 - Rippling Flag
- 8 - Slice vs Knife vs Clip Curve
- 9 - Rudder
- 10 - Changing the Hull Shape
- 11 - Boolean Hull Shape
- 12 - Morph vs Thickskin
- 13 - Boolean Hull Planks
- 14 - Trim Again
- 15 - Mast Integration
- 16 - Mast cross beams and Ropes
- 17 - Crows Nest Boards
- 18 - Main Sail
- 19 - Rigging Ties
- 20 - Helm Navigation Wheel
- 21 - Railing Banisters
- 22 - Cannon Wheels
- 23 - Cannon
- 24 - Sail Cloth Wrinkles
- 25 - Anchor
- 26 - Chains
- 27 - Object Intersection Masking
- 28 - ZModeler Topology Snapping
- 29 - ZModeler Slice Brush