Ship in a Bottle 3D Modeling - Part 1: Ship Blockout Techniques

Ship in a Bottle 3D Modeling - Part 1: Ship Blockout Techniques

Michael Pavlovich via YouTube Direct link

- Intro

1 of 29

1 of 29

- Intro

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Ship in a Bottle 3D Modeling - Part 1: Ship Blockout Techniques

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  1. 1 - Intro
  2. 2 - Slice Curve and ZRemesh
  3. 3 - Slicing Planks
  4. 4 - Slicing Trim
  5. 5 - Mast
  6. 6 - Crows Nest
  7. 7 - Rippling Flag
  8. 8 - Slice vs Knife vs Clip Curve
  9. 9 - Rudder
  10. 10 - Changing the Hull Shape
  11. 11 - Boolean Hull Shape
  12. 12 - Morph vs Thickskin
  13. 13 - Boolean Hull Planks
  14. 14 - Trim Again
  15. 15 - Mast Integration
  16. 16 - Mast cross beams and Ropes
  17. 17 - Crows Nest Boards
  18. 18 - Main Sail
  19. 19 - Rigging Ties
  20. 20 - Helm Navigation Wheel
  21. 21 - Railing Banisters
  22. 22 - Cannon Wheels
  23. 23 - Cannon
  24. 24 - Sail Cloth Wrinkles
  25. 25 - Anchor
  26. 26 - Chains
  27. 27 - Object Intersection Masking
  28. 28 - ZModeler Topology Snapping
  29. 29 - ZModeler Slice Brush

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