Seamless Workflow for 3D Printing - Character Creator ZBrush Pipeline Tutorial - Part 8

Seamless Workflow for 3D Printing - Character Creator ZBrush Pipeline Tutorial - Part 8

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- Picking Parent & Editing Pivots for Accessories

11 of 20

11 of 20

- Picking Parent & Editing Pivots for Accessories

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Seamless Workflow for 3D Printing - Character Creator ZBrush Pipeline Tutorial - Part 8

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  1. 1 - Intro
  2. 2 - File Overview
  3. 3 - Subtool All Low Merge Visible Polycount
  4. 4 - UVs for Cloth Meshes
  5. 5 - Accessory vs Clothing Subdivision Subtools
  6. 6 - Accessory Subdivision Examples
  7. 7 - Clothing Subdivision Examples
  8. 8 - GoZ Accessories & Clothing to Character Creator
  9. 9 - Moving Accessories into place
  10. 10 - Transferring Skin Weights to Clothing
  11. 11 - Picking Parent & Editing Pivots for Accessories
  12. 12 - Creating a Weight Map for Cloth
  13. 13 - Activate Physics & Loading Weight Map
  14. 14 - Applying Library & Bake Animation
  15. 15 - Edit Pose
  16. 16 - Edit Facial Expression & Head Rotation
  17. 17 - ZBrush Pose Tool
  18. 18 - GoZ Relink back to ZBrush
  19. 19 - ZBrush Dynamic Cloth Gravity
  20. 20 - 3D Print Example File

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