Completed
- Transferring Skin Weights to Clothing
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Classroom Contents
Seamless Workflow for 3D Printing - Character Creator ZBrush Pipeline Tutorial - Part 8
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- 1 - Intro
- 2 - File Overview
- 3 - Subtool All Low Merge Visible Polycount
- 4 - UVs for Cloth Meshes
- 5 - Accessory vs Clothing Subdivision Subtools
- 6 - Accessory Subdivision Examples
- 7 - Clothing Subdivision Examples
- 8 - GoZ Accessories & Clothing to Character Creator
- 9 - Moving Accessories into place
- 10 - Transferring Skin Weights to Clothing
- 11 - Picking Parent & Editing Pivots for Accessories
- 12 - Creating a Weight Map for Cloth
- 13 - Activate Physics & Loading Weight Map
- 14 - Applying Library & Bake Animation
- 15 - Edit Pose
- 16 - Edit Facial Expression & Head Rotation
- 17 - ZBrush Pose Tool
- 18 - GoZ Relink back to ZBrush
- 19 - ZBrush Dynamic Cloth Gravity
- 20 - 3D Print Example File