Sculpting a Likeness of Walton Goggins and Creating a Fallout Vault-Tec Jumpsuit in ZBrush

Sculpting a Likeness of Walton Goggins and Creating a Fallout Vault-Tec Jumpsuit in ZBrush

Michael Pavlovich via YouTube Direct link

- Cloth Sculpting and ZBrush Dynamic Simulation

9 of 20

9 of 20

- Cloth Sculpting and ZBrush Dynamic Simulation

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Classroom Contents

Sculpting a Likeness of Walton Goggins and Creating a Fallout Vault-Tec Jumpsuit in ZBrush

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  1. 1 - Intro
  2. 2 - Importing Reference Images and Spotlight
  3. 3 - Storing Camera Views for Reference
  4. 4 - Ref Switcher ZBrush Plugin Match Likeness
  5. 5 - Standard Materials and Lighting
  6. 6 - Blocking out the Vault-Tec Jumpsuit
  7. 7 - Boot Blockout
  8. 8 - ZRemeshing and Projecting Blockout Detail
  9. 9 - Cloth Sculpting and ZBrush Dynamic Simulation
  10. 10 - Projecting Marvelous Designer Wrinkles
  11. 11 - ZModeler Hard Surface Accessories
  12. 12 - Creating and Controlling Wires
  13. 13 - Splitting Clothing into Panels and Projecting Detail
  14. 14 - Ribbed Panel Loops
  15. 15 - Dynamesh Hard Surface Technique
  16. 16 - Boolean Hard Surface Technique
  17. 17 - ZRemesh Hard Surface Objects
  18. 18 - Zipper IMM
  19. 19 - Cleaning Up Hard Surface Sculpts
  20. 20 - ZModeler Retopology Brush

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