Completed
- Standard Materials and Lighting
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Classroom Contents
Sculpting a Likeness of Walton Goggins and Creating a Fallout Vault-Tec Jumpsuit in ZBrush
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Importing Reference Images and Spotlight
- 3 - Storing Camera Views for Reference
- 4 - Ref Switcher ZBrush Plugin Match Likeness
- 5 - Standard Materials and Lighting
- 6 - Blocking out the Vault-Tec Jumpsuit
- 7 - Boot Blockout
- 8 - ZRemeshing and Projecting Blockout Detail
- 9 - Cloth Sculpting and ZBrush Dynamic Simulation
- 10 - Projecting Marvelous Designer Wrinkles
- 11 - ZModeler Hard Surface Accessories
- 12 - Creating and Controlling Wires
- 13 - Splitting Clothing into Panels and Projecting Detail
- 14 - Ribbed Panel Loops
- 15 - Dynamesh Hard Surface Technique
- 16 - Boolean Hard Surface Technique
- 17 - ZRemesh Hard Surface Objects
- 18 - Zipper IMM
- 19 - Cleaning Up Hard Surface Sculpts
- 20 - ZModeler Retopology Brush