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Be Pragmatic
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Classroom Contents
Rules for Radical C++ Engineers - Improving Code, Team, and Organization - Lecture
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- 1 Intro
- 2 Coroutines Talks
- 3 David Sankel
- 4 Why this talk
- 5 Good practices
- 6 People have no idea
- 7 Two paths
- 8 First path
- 9 Political activism
- 10 Saul Alinsky
- 11 Rules for Radicals
- 12 Ella Joe Baker
- 13 Software Engineer
- 14 Save the Company
- 15 The Fantasy Zone
- 16 This has happened before
- 17 Lets talk about hippies
- 18 Pointless
- 19 Communication
- 20 Be Patient
- 21 Men dont like to step abruptly
- 22 Abrahams Value Semantics
- 23 Local Reasoning
- 24 Example
- 25 Rule 1 Speak Your Language
- 26 Bring People Along
- 27 Utilize Existing Structures
- 28 Democratic Process
- 29 Straw Pull
- 30 Straw Pull Example
- 31 Be Pragmatic
- 32 Never Forget This
- 33 Realistic Goals
- 34 Bloomberg C Guild
- 35 Otto van Bismarck
- 36 Evolving the Message
- 37 Cpp Interest Groups
- 38 Saul Alinsky Quote
- 39 Rule 5 Build Leadership
- 40 Strong People Dont Need Strong Leaders
- 41 Address Defeatist Apathy
- 42 Charles Payne
- 43 Ella Joe
- 44 Developing Leadership
- 45 Bloomberg Cpp Guild
- 46 Five Rules for Radical Engineers
- 47 C needs to change
- 48 Comments
- 49 Question
- 50 Exceptions
- 51 Less Apathy
- 52 Giving Up
- 53 Agent of Change
- 54 Diversity
- 55 Keep on fighting
- 56 Loud mouths