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Final Animation Rendering in Unreal Engine via iClone Unreal Live Link
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Classroom Contents
Rigging Hard Surface Cyborgs with AccuRIG - Character Creator and iClone Tutorial
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- 1 Armour in Three Categories: Rigid Armor, Mix structure, & Rigid System
- 2 *1. RIGID ARMOR: Common Mistakes & Solution*
- 3 Animate a Complex Helmet with Character Creator 4 CC4 and iClone 8
- 4 Comparison: With or Without Dynamic Prop Animation
- 5 Create Chest Armour
- 6 Create Shoulder Pad Soft Surfaces
- 7 Animate Scabbard and Sword with Maya & CC4: Rig & Spring Effects
- 8 *2. MIX STRUCTURE: Cyborgs*
- 9 Auto-rigging any 3D model with CC4 AccuRIG
- 10 CC AccuRIG workflow
- 11 Adding Facial Expression in CC4
- 12 Introducing the JCM Controller Plugin for iClone
- 13 Creating Fully-Animated Robotic Extensions in CC4
- 14 Auto-Rigging Mechanical Arms with CC4 Bone-Masking
- 15 Attaching Mechanical Arms & Animating them Independently
- 16 *3. RIGID SYSTEM: Retro-Futuristic Robot*
- 17 Adding Facial Spring Effects & Creating Lip-Sync Animation in CC4 and iClone 8
- 18 Final Animation Rendering in Unreal Engine via iClone Unreal Live Link