Rigging Hard Surface Cyborgs with AccuRIG - Character Creator and iClone Tutorial

Rigging Hard Surface Cyborgs with AccuRIG - Character Creator and iClone Tutorial

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Auto-Rigging Mechanical Arms with CC4 Bone-Masking

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14 of 18

Auto-Rigging Mechanical Arms with CC4 Bone-Masking

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Rigging Hard Surface Cyborgs with AccuRIG - Character Creator and iClone Tutorial

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  1. 1 Armour in Three Categories: Rigid Armor, Mix structure, & Rigid System
  2. 2 *1. RIGID ARMOR: Common Mistakes & Solution*
  3. 3 Animate a Complex Helmet with Character Creator 4 CC4 and iClone 8
  4. 4 Comparison: With or Without Dynamic Prop Animation
  5. 5 Create Chest Armour
  6. 6 Create Shoulder Pad Soft Surfaces
  7. 7 Animate Scabbard and Sword with Maya & CC4: Rig & Spring Effects
  8. 8 *2. MIX STRUCTURE: Cyborgs*
  9. 9 Auto-rigging any 3D model with CC4 AccuRIG
  10. 10 CC AccuRIG workflow
  11. 11 Adding Facial Expression in CC4
  12. 12 Introducing the JCM Controller Plugin for iClone
  13. 13 Creating Fully-Animated Robotic Extensions in CC4
  14. 14 Auto-Rigging Mechanical Arms with CC4 Bone-Masking
  15. 15 Attaching Mechanical Arms & Animating them Independently
  16. 16 *3. RIGID SYSTEM: Retro-Futuristic Robot*
  17. 17 Adding Facial Spring Effects & Creating Lip-Sync Animation in CC4 and iClone 8
  18. 18 Final Animation Rendering in Unreal Engine via iClone Unreal Live Link

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