Replicating Chaos - Vehicle Replication in Watch Dogs 2

Replicating Chaos - Vehicle Replication in Watch Dogs 2

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Turn Prediction

6 of 18

6 of 18

Turn Prediction

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Replicating Chaos - Vehicle Replication in Watch Dogs 2

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  1. 1 Intro
  2. 2 Network architecture
  3. 3 Why are vehicles hard?
  4. 4 Trajectory Debugging
  5. 5 Projective Velocity Blending What this looks like
  6. 6 Turn Prediction
  7. 7 Snapshot Buffer
  8. 8 Too much interpolation
  9. 9 Extrapolation vs Interpolation
  10. 10 Vehicle collisions
  11. 11 What happened?
  12. 12 Physics Simulation Blending
  13. 13 Blend Factor Tuning
  14. 14 Collision Unpredictability
  15. 15 Unsolved Problems
  16. 16 Static Collisions
  17. 17 The Uncanny Valley
  18. 18 Future Investigations

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