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Why are vehicles hard?
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Classroom Contents
Replicating Chaos - Vehicle Replication in Watch Dogs 2
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- 1 Intro
- 2 Network architecture
- 3 Why are vehicles hard?
- 4 Trajectory Debugging
- 5 Projective Velocity Blending What this looks like
- 6 Turn Prediction
- 7 Snapshot Buffer
- 8 Too much interpolation
- 9 Extrapolation vs Interpolation
- 10 Vehicle collisions
- 11 What happened?
- 12 Physics Simulation Blending
- 13 Blend Factor Tuning
- 14 Collision Unpredictability
- 15 Unsolved Problems
- 16 Static Collisions
- 17 The Uncanny Valley
- 18 Future Investigations