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Classroom Contents
How to Use the Max Graphical Programming Language
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- 1 Intro
- 2 Max Project
- 3 Inputs and Outputs
- 4 Max Objects
- 5 Max Patch
- 6 Discovering Objects
- 7 Max Help
- 8 Online Documentation
- 9 Customizing Objects
- 10 Print Object
- 11 Message Object
- 12 Patch Cables
- 13 Patcher Object
- 14 Custom Object
- 15 Data Types
- 16 Message Objects
- 17 Float
- 18 Bang
- 19 List
- 20 Other Types
- 21 Lists
- 22 OnOff
- 23 Twitch Input
- 24 Bird with Twitch
- 25 Object Documentation
- 26 Playground Patch
- 27 UI Objects
- 28 Play Around
- 29 App Store
- 30 Objects
- 31 MacOS
- 32 JavaScript
- 33 Repo
- 34 Limitations
- 35 Simple
- 36 Conversion Pathways
- 37 Presentation Mode
- 38 Demo
- 39 NetMaxhole
- 40 Autobot
- 41 MIDI
- 42 Shift Register