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Reliving the History of Multiplayer Games
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- 1 Intro
- 2 Technology
- 3 PacMan
- 4 Real Interaction
- 5 Mobile Development
- 6 First Prototype
- 7 RealTime UDP
- 8 State Updates
- 9 Server Architecture
- 10 Matchmaking
- 11 Network Link Conditioner
- 12 Erlang
- 13 Back Home
- 14 One Next Step
- 15 Tracking Games
- 16 Questions
- 17 Tradeoff
- 18 WebSockets
- 19 WebRTC
- 20 WebSocket
- 21 Locker
- 22 Binary